In the sound files, Pyro is called "wyro", much like how Maxwell is called "waxwell". Different colour_cube files were also found under the name insane_pyro_, insane_pyro_day.cc, and insane_pyro_, suggesting some form of " Pyrovision" when this character is played. There were special Pyro-related items found within the game's files, such as a Balloonicorn Chester, an Axtinguisher, a Lollichop, a broken or bitten-into version of the Lollichop, and a Flare Gun. Pyro was originally put together by the development team for fun and was not intended to be part of another promotion with Valve. The Pyro is a character discovered in the files for Don't Starve and is based off of the class of the same name from Team Fortress 2. Wilton would have used special character strings instead of a full speech file. He would have been able to transform into a skeleton, but the developers had trouble implementing the mechanic. Wilton was originally an iteration of Woodlegs. His voice sounds were produced with bamboo. It was once possible to spawn Wilton into the game with the code "wilton" and his portrait once appeared if the player reached the XP cap. His model is identical to that of the skeleton Boons, but Wilton's assets in the game predate them. Special thanks to Warhamm2000 for helping test and sprite.Wilton is a skeleton character originally found in the files of Don't Starve.Special thanks to Harvester for helping with sprites.Special thanks to Pixel_Flight for testing the mod and giving feedback.Special thanks to Latxy for the cover art!.Special thanks to Firework for doing all the spriting for this mod!.Names are the same as the game modes, or ‘LOCKED’.If THEDELETED then local myVariable = theDeletedMode end.You can check the Deleted’s game mode in your mod by doing:.Works with a bunch of other mods I’ve tested.Works with local co-op (currently broken).Tainted Deleted: Trashing passive items gives you stats instead of consumables.Deleted: Unique birthright for each virus, find them out in game!.Check out the FAQ if you’re experiencing any crashes or bugs!īirthright has a unique effect for both tainted and non-tainted:.Compatibility issue with Planetariums in Greed Mode and Always start with item room mods.I’m not responsible for any game crashes, that’s the nature of TMTRAINER.This mod contains some flashing elements which may trigger epilespy, there’s an option in the mod config menu to disable some of them (more coming soon).Mod Config Menu is also highly recommended, as you can configure settings and change characters. ![]() External Item Descriptions is necessary, otherwise corrupted item descriptions will not be displayed.Tainted Deleted also corrupts the world around him, so look out for anything unfamiliar. Picked up an item that converts all coins into bloats? Trash it! It doesn’t save you from game crashes though. This pocket item provides a bit more control if you get a sub-optimal glitched item. Hold the ‘drop’ button to cycle between the two modes. Trashing active items gives you a random stat up, and trashing a passive converts it into a bunch of pickups. ![]() Trash removes your most recently aquired glitched item. Tainted Deleted also starts with a 6 charge active item ‘Trash’ in their pocket: There is a slight chance (5%) that items don’t become glitched when walking into the room. Tainted Deleted starts with TMTRAINER (obviously). Tainted Deleted is basically the ‘Delete This’ challenge as a playable character, with a few minor changes.
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